A mashup of all things educational! From technology and social media to leadership and international education, this is where I will be reflecting and applying everything thing I learn from the web and my PLN. Join me on the adventure and add your opinion to the mix!
Showing posts with label Design Thinking. Show all posts
Showing posts with label Design Thinking. Show all posts

02 June 2014

2 Gr5 Inquiring About Circuits with Makey Makey!

Today was a new chapter in the development of our makerspace at our school!  Prior to today, we've been using it to stimulate creativity in our school utilizing recycled materials to create prototypes and design projects.  It's a great space and it is working really well with our English department in helping students think "outside the box" on their assignments.  However, now that the space is about to celebrate it's first birthday, we felt we needed to push it even more by jumping feet first with programming and designing.

We bought some Makey Makey kits last year and have been looking for ways to thoughtfully incorporate them into our curriculum.  We've identified a unit in grade 8 where the students will be using them to make games/ interactive programs with Scratch.  To get the grade 8 students ready, we created a display about Makey Makey and Scratch in a common space in our Learning Center.  The students have been investigating this display for about 2 weeks.  Recently a grade 5 teacher asked if we could use the Makey Makey kits to explore circuits for the electricity unit starting this week.  We've identified this as a unit that we wanted to integrate technology into so it was great to see that we were in the same line of thinking as the grade 5 team.  We met with the teachers and soon decided that Makey Makey would be an excellent provocation into the world of circuits to help students understand insulators and conductors.

We started the session letting the students explore the Makey Makey boards with the purpose of answering the question "What will make Makey Makey work?".  We had set up the computers ahead of time with three different examples of Scratch programs: Makey Makey DJ, Makey Makey Piano, and Makey Makey Drum Kit.  Each group was asked to find materials around the lab that would get the program to run.  When they found something that worked, they had to send someone to the front to write the item(s) on the board for others to see and test as well.  The only "clues" they were given were that one cable needed to be grounded to the Earth part of the Makey Makey and that the other end of that cable needed to be in their hand.

Students investigating what makes a Makey Makey work with found materials in our Imagine Lab via Instagram http://ift.tt/1m5TGyQ

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05 August 2013

7 Thinking Back, Looking Forward


I was recently asked to write a follow up blog post on my experience at ISTE13 highlighting the most compelling ideas that I took away from my time in San Antonio.  By far, the ideas that have impacted me the most are the role of Design Thinking and Gaming in Educational Technology.  These two themes were certainly supported through the keynote speakers, Steven B. Johnson and Jane McGonigal, who spoke passionately about their respective topics.  Their passion clearly inspired me as I wasn't back for more than 2 weeks that I've already implemented many ideas based on what they Begdiscussed!

In the weeks since the conference we've:

Each of the links or pieces of information above were shared with me while I was at the conference through keynotes, workshops, and one on one meetings with other attendees.  While these are only small actions, they are huge leaps forward in getting the vision of Design Thinking and Gaming in Educational Technology noticed in my school and in our area.  With so many valuable ideas at my fingertips during the conference, it was hard to decide which ones to share and implement first!

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